First formed in Q1 of 2006, CSPromod was conceived as an attempt to bring a fully-customizable version of Counter-Strike to the Source Engine for the purposes of growing competitive play and broadcast spectatorship. With no disrespect to Valve Software or Turtle Rock Studios, the project arose from the opinion of many in the professional community: namely that Counter-Strike: Source was lacking in many key areas, and could be vastly improved upon. Much of the Counter-Strike community had been expecting CS:Source to be original CS gameplay with better graphics, and unfortunately, that’s not at all what CS:Source ended up being. The idea was simple enough: utilize some (but not all) of CS:Source’s assets, including sound, textures, and models, to create a modification that would replicate the gameplay of the original Half-Life 1 Counter-Strike mod. This would give the independent CSPromod developers control over gameplay, movement, and behavior, while also making use of CS:Source’s updated graphics.